Pool Manager

The Pool Manager and Part Wizard help with managing things in the Pool like symbols, entities and parts. You’re most likely to use the Pool Manager for creating new parts. To open the pool manager, launch Horizon EDA and click on the recently opened pool you like to edit. If you never opened a pool before, you can manually select a pool.json you like to open or create a new one. Depending on what kind of part you want to create, several workflows are available:

Inherting from an existing part

When the part you’re about to create already exisits in a different variant (different value or different temperature range) but is otherwise all identical, the new part should inherit from the existing part. To do so, select the desired base part in the “Parts” tab and click “Create Part from Part”. After having specified the new part’s location, you’ll be shown the Part Editor. Uncheck the “inherit” option for the attributes you’d like to change and save the new part.

Create part from existing Entity

This workflow is appropriate when the Entity for the new part already exists. Resistors or LEDs in nonstandard packages are of this kind, for example. A Part is made up from a Entity and a Package, if the Package for the Part you want to make doesn’t exist you will have to create it (see see Creating a Package).

If you have a fitting Entity and Package you can go ahead and create a Part. In the “Parts” tab, click on “Create Part” for creating the new part. Then after specifying both Entity and Package and the Part’s location, the Part Editor opens and you can edit the part and map the Entity pins to the Package pads.

Create all-new part

Many parts such as MCUs, FPGAs, ADCs and other miracles of today’s world require creating new units and entities. Doing so manually would be very tedious, that’s why there’s the Part Wizard to assist you. After having selected the part’s package (for creating packages, see Creating a Package ) in the “Packages” tab, click on “Part Wizard…” to launch it. You’ll be greeted with a list of all Pads of the package.

Fill in the pin names according to the datasheet. Only put the pins primary name (like PB5) on an MCU in the leftmost entry and put all other names (like UART0_TX, TA0) space-separated in the “Alt. names” Entry. If your part is really big (such as an FPGA or large MCU) you may want it to appear as more than one symbol in the schematic. To do so, select all the pads you’d like to have in the same symbol and type in the new Gate name. In case many Pads are electrically identical (such as many GND pads) you may group them by selecting them and clicking the “Link Pads” button in the bottom toolbar. This way, only one Pin will be generated for these Pads.

For really large parts with 100+ pins, putting them all in manually can become too tedious. To get around is, the part wizard can import pin names from a CSV or json file.

A CSV file for pin import can look like this:


The full CSV format is pad,pin,direction,gate,alt1,alt2,...

Defining the same pins in json format can be done with:

    "1": {"pin": "PB0", "alt": ["TXD", "SDA"], "gate":"Main"},
    "2": {"pin": "PB1", "alt": ["RXD", "SCL"], "gate":"Main"},
    "3": {"pin": "TDI", "direction": "input",  "gate":"Main"},
    "4": {"pin": "TDO", "direction": "output", "gate":"Main"},
    "5": {"pin": "GND", "direction": "power_input", "gate":"Main"}

For both CSV and json, entries with the same pin-gate will get their pads merged. Additional valid values for direction are open_collector, passive and not_connected.

Reasonable sources for pin/pad name data are:

  • IBIS models

  • BSDL files

  • PDF datasheets

Once you’re done filling in the pin names, click “Next” in the top left corner for advancing to the next screen. Fill in the entries according to your part. In case you’re unsure on what to put in, take a look at existing parts in the pool. If your part is available in multiple almost-identical variants that only differ in aspects such as temperature range or packing option (Tape/Reel, Tube, etc.) create the part you’re about to use. For creating the other variants, follow the instructions in the topmost section. Take care of specifying the correct location for units/symbols/entity and parts, so that they end in a subdirectory of their respective directory in the pool.

For each gate, click on “Edit Symbol” for launching an interactive manipulator to create the symbol for that unit. Use the “Map pin” tool to place the pins in the symbol and “Draw line rectangle”/”Edit line rectangle” for drawing the symbols body. Don’t forget to give the symbol a meaningful name and place the “$REFDES” and “$VALUE” texts.

When you’ve drawn all the symbols an filled in all of the metadata, click “Finish” to finally insert the part into the pool.

Where to save things

When creating new symbols, parts and the like the pool manager/part wizard will sooner or later ask you for a file name or a directory (in case of packages) to save the new part. Technically, the path you specify only needs to meet two requirements:

  • It needs to be in the correct top-level directory, i.e. every symbol has to be somewhere in /symbols and so on. Padstacks specific to a package must be placed in the package’s padstack directory.

  • The file has to end in .json

To get an idea of how all this looks in practice, take a look at the pool

The Pool database

The Pool keeps the metadata (filenames, UUIDs, names, etc.) in a SQLite database to facilitate searching. Normally, the pool manager updates the database every time a file in the pool is saved. However, if you externally manipulate/remove files, you’ll have to click “Update Pool” for the database to include the changes you made.